Unity / C# / Gameplay Systems
Unity Game Developer
I build polished gameplay systems, puzzle mechanics, backend systems, and mobile games with Unity and C#.
I work across gameplay programming, systems architecture, backend integration, UI, optimization, and mobile game development — from first prototype to shipped, live product.
Selected work
Featured Work
A selection of shipped and in-progress projects covering puzzle systems, mobile games, and backend-driven progression.
Auto-Battler / Mobile / Backend
Tiny Tactics GO!
A 3-minute mobile auto-battler with 34 collectible heroes across four roles, built on Unity with backend-driven matchmaking and progression. Now retired.
Platform: Mobile (iOS / Android)
Role: Unity Developer — gameplay systems, backend integration
Puzzle Game / Mobile / Backend
Dim Sum Queens
A mobile puzzle game combining N-Queens-style logic puzzles with backend-driven progression, rewards, and daily content.
Platform: Mobile (iOS / Android)
Role: Unity Developer — gameplay, puzzle systems, backend integration
Block Puzzle / Mobile
FitEmAll
A block-puzzle mobile game with a large puzzle library, cloud save, and a no-ads premium experience.
Platform: Mobile (iOS / Android)
Role: Unity Developer — gameplay and mobile systems
Live-Service / Web & Mobile / Backend
Captain & Company
Gameplay systems and responsive UI for Captain & Company and its Companion App, integrated with backend APIs and online services.
Platform: Web / Mobile
Role: Game Developer
Farming / Simulation / 2D & 3D
Harvest Valley
A farming simulation game combining 2D and 3D gameplay, with economy, progression, and world systems.
Platform: Mobile
Role: Unity Developer — gameplay and systems
Kiosk / Indoor Navigation / Backend
Riyadh Park Mall Application
A kiosk navigation app for Riyadh Park Mall with a Laravel backend, providing real-time indoor navigation, a store directory, and promotional notifications.
Platform: Kiosk / Touchscreen
Role: Unity Developer — app and backend
3D Character Art
Game Characters
A few game characters from different projects — 3D modeling, texturing, and rigging work.
Platform: Unity
Role: 3D Character Artist
3D Character Art
Character Sculpts
A collection of stylized 3D character sculpts based on fan-art and original concepts, from bust studies to full-body turnarounds.
Platform: 3D / ZBrush / Blender
Role: 3D Character Artist
Technical work
Things I've Built
Systems-level work behind the games above — the parts that don't show up in a screenshot.
One-Solution Puzzle Generator
A generator built to produce puzzle boards that are guaranteed to have exactly one valid solution, with validation logic to back that guarantee.
- Deterministic board generation with a single-solution constraint
- Validation logic that rejects boards with multiple or zero solutions
- Designed for scalable, repeatable puzzle generation
Advanced Hint System
A hint system that generates contextual hints on demand while keeping every hint valid and genuinely useful to the player.
- Contextual hint generation tied to current board state
- Logic to ensure hints stay valid as the player progresses
- Built to remain useful without giving away the solution outright
Backend Reward System
A backend system handling drop rates, loot boxes, account rewards, and progression for live games.
- Drop rate and loot box logic
- Account reward and progression tracking
- Reward distribution built on backend systems
Mobile Game Systems
Hands-on experience with the systems that keep a live mobile game running: saving, accounts, and monetization.
- Save systems and authentication
- Cloud data, leaderboards, and analytics
- Ads, IAP, and performance optimization
About
Background
I'm a Senior Unity Developer with 8+ years building and shipping mobile, web, and desktop games — the gameplay systems, puzzle generation, hint logic, and backend progression that keep a live game running.
My work spans mobile puzzle games, farming sims, and live-service features like battle passes, leaderboards, and player profiles, backed by custom services and PlayFab. I'm equally comfortable writing gameplay code and wiring up the backend it depends on, and I've led projects from concept through live updates as a studio founder.
Recent work includes PlayFab-backed progression systems, a puzzle generator with single-solution guarantees, procedural level generation, and mobile optimization across multiple shipped titles.
Experience
Where I've Worked
Jun 2025 – Aug 2026
Senior Unity Developer
Dim Sum Games (Singapore — Remote)
Developed gameplay systems, UI, and live-service features for Tiny Tactics Go and Dim Sum Queens using Unity and C#.
- Built gameplay features including progression, FTUE, procedural level generation, customization, and reward systems
- Integrated Unity with custom backend services for authentication, player progression, matchmaking, and cloud data
- Developed live-service features including battle pass, leaderboards, hero customization, and player profiles
- Refactored core systems to improve scalability, maintainability, and performance across Android and iOS
- Collaborated with designers, artists, backend engineers, and QA in an Agile development environment
Sep 2023 – Present
Founder & Game Developer
PixelBiteLabs
Founded an independent game studio and developed cross-platform games using Unity and C#.
- Designed, developed, and published Harvest Valley and FitEmAll for iOS and Android
- Implemented gameplay systems, UI/UX, progression, save systems, and content pipelines
- Integrated PlayFab, cloud saves, authentication, leaderboards, and platform services
- Managed the full development lifecycle from design and programming to publishing and live updates
Aug 2024 – Jan 2026
Game Developer
KAP Games (United States — Remote)
Developed gameplay systems and responsive UI for Captain & Company and its Companion App.
- Integrated gameplay features with backend APIs and online services
- Collaborated with multidisciplinary teams to deliver production-ready features
- Optimized gameplay performance and resolved complex cross-platform issues
Sep 2020 – Jul 2023
Product Manager & Developer
Popside Games (Cyprus — Remote)
Led the development of multiple game projects from concept to release.
- Managed cross-functional teams using Agile methodologies
- Contributed to gameplay programming, UI implementation, and production planning
- Analyzed player retention and engagement metrics to guide feature improvements
Dec 2021 – May 2022
Game Developer & Designer
PipeFlare (United States — Remote)
Designed core mechanics and level progression for browser-based games.
- Implemented gameplay logic and integrated art assets to deliver seamless browser-based gameplay
- Tested and debugged new features, improving stability and performance
Skills
Technical Skills
Game Development
Programming
Backend & Online Services
DevOps & Tools
Databases
Design & 3D
Background
Education & Background
Education
2020 – 2025
Bachelor of Computer Science (Software Engineering)
City University of Malaysia
- Developed a 3D Room Designer mobile app for Android and iOS using Unity, enabling users to design and customize virtual spaces with a user-friendly interface
- Achieved 1st place for this project in the Project 2 competition
Volunteer Experience
April 2018 — Aleppo, Syria
Game Development Tutor
Wikilogia
Taught game development and supervised a team that won an award at the Wikilogia closing event.
Languages
- English Fluent
- Arabic Native
Credentials
Certifications
Foundations of Coding: Full-Stack
Microsoft
Issued Aug 2026
Credential ID VGFCZ15K74IU
View credentialAI Fundamentals
Issued Aug 2026
Credential ID BQ16ZC9PZAJA
View credentialFoundations of User Experience (UX) Design
Issued Mar 2025
Credential ID H24X756OIBC5
View credentialIntroduction to C# Programming and Unity
University of Colorado System
Issued Mar 2025
Credential ID U55OBBLRDLUD
View credentialIELTS (International English Language Testing System)
IELTS