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Auto-Battler / Mobile / Backend

Tiny Tactics GO!

Discontinued

Role: Unity Developer — gameplay systems, backend integration

Platform: Mobile (iOS / Android)

UnityC#PlayFabBackend Systems

Overview

Tiny Tactics GO! was a 3-minute auto-battler with 34 collectible heroes, built and shipped at Dim Sum Games. Players built squads across four roles — Attacker, Defender, Ranger, and Caster — spanning Eastern, Nauticals, and Tomb Keepers worlds, and battled to outwit opponents through team composition. The game has since been retired.

My Contribution

I worked on progression, FTUE, procedural level generation, hero customization, and reward systems, and integrated Unity with custom backend services for authentication, progression, matchmaking, and cloud data as part of the Dim Sum Games team.

Screenshots & Media

Tiny Tactics GO! screenshot
Tiny Tactics GO! media
Tiny Tactics GO! media
Tiny Tactics GO! media
Tiny Tactics GO! media
Tiny Tactics GO! media
Tiny Tactics GO! media

Technical Challenges

  • Building fast, readable 3-minute battles that still leave room for team-composition strategy.
  • Integrating Unity gameplay with backend services for authentication, matchmaking, progression, and cloud data.

Solutions

  • Designed squad-building systems around four hero roles (Attacker, Defender, Ranger, Caster) with counter-play built into composition choices.
  • Built live-service features — battle pass, leaderboards, hero customization, player profiles — on top of custom backend services.