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Farming / Simulation / 2D & 3D
Harvest Valley
Role: Unity Developer — gameplay and systems
Platform: Mobile
UnityC#3D Modeling3D DesignGUI DesignUI/UX PrototypingUI AnimationAdobe Photoshop
Overview
Harvest Valley is a mobile farming game combining 2D and 3D gameplay, where players restore a run-down farm through crop, economy, and progression loops.
My Contribution
I built farming gameplay systems, the in-game economy, progression, and UI systems as founder and developer at PixelBiteLabs.
Screenshots & Media
Technical Challenges
- Building an economy system that stays balanced as players progress through farming, crafting, and selling loops.
- Combining 2D and 3D elements in a single gameplay experience without inconsistent art or interaction rules.
Solutions
- Designed and implemented an economy and progression system tuned around player farming activity.
- Built the world and gameplay systems and UI needed to support the farming loop across 2D and 3D contexts.
