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Block Puzzle / Mobile
FitEmAll
Role: Unity Developer — gameplay and mobile systems
Platform: Mobile (iOS / Android)
UnityC#Mobile
Overview
FitEmAll is a block-puzzle mobile game with a large content library and a premium, no-ads experience. I worked on gameplay systems and mobile-specific engineering.
My Contribution
I worked on the block puzzle gameplay systems, cloud save, leaderboards, and mobile performance optimization.
Screenshots & Media




Technical Challenges
- Shipping a puzzle library of over 3,500 levels while keeping load times and memory use low on mobile hardware.
- Supporting cloud save and leaderboards without adding backend complexity beyond what the game needed.
Solutions
- Optimized asset loading and puzzle data structures for fast level loads across a large content library.
- Implemented cloud save and leaderboard systems and tuned performance for lower-end mobile devices.
