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Block Puzzle / Mobile

FitEmAll

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Role: Unity Developer — gameplay and mobile systems

Platform: Mobile (iOS / Android)

UnityC#Mobile

Overview

FitEmAll is a block-puzzle mobile game with a large content library and a premium, no-ads experience. I worked on gameplay systems and mobile-specific engineering.

My Contribution

I worked on the block puzzle gameplay systems, cloud save, leaderboards, and mobile performance optimization.

Screenshots & Media

FitEmAll screenshotFitEmAll screenshot
FitEmAll screenshotFitEmAll screenshot

Technical Challenges

  • Shipping a puzzle library of over 3,500 levels while keeping load times and memory use low on mobile hardware.
  • Supporting cloud save and leaderboards without adding backend complexity beyond what the game needed.

Solutions

  • Optimized asset loading and puzzle data structures for fast level loads across a large content library.
  • Implemented cloud save and leaderboard systems and tuned performance for lower-end mobile devices.